Large City: Räz Yäckÿq Cåb

Räz Yäckÿq Cåb

Räz Yäckÿq Cåb
Example Undermountain architecture.
StateHobben
ProvenceNahan Provence
RegionNêk-cèjèqo Forest
Founded1156
Community LeaderLord Cú̄ó̄y Sérm 'Elite Twinkle' Yó̄sh Mētḩlāy Yó̄́
Area114 km2 (45 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2964 m (9724 ft)
Average Yearly Precipitation265 cm/y (104 in/y)
Population26989
Population Density236 people per km2 (599 people per mi2)
Town AuraMysticism
Naming
Native nameRäz Yäckÿq Cåb
Pronunciation/dujc/ /cɑːb/
Direct Translation[blank] [propaganda]
Translation[Not Yet Translated]

Räz Yäckÿq Cåb (/dujc/ /cɑːb/ [blank] [propaganda]) is a subtropical Large City located in the Nahan Provence of the Hobben.

The name Räz Yäckÿq Cåb is derived from the Sylvin language, as Räz Yäckÿq Cåb was founded by Trîg̈g̈, who was culturaly Undermountain.

Climate

Räz Yäckÿq Cåb has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 20°C (68°F). Räz Yäckÿq Cåb receives an average of 265 cm/y (104 in/y) of precipitation, most of which comes in the form of rain during the summer. Räz Yäckÿq Cåb covers an area of nearly 114 km2 (45 mi2), and an average elevation of 2964 m (9724 ft) above sea level.

Overview

Räz Yäckÿq Cåb was founded durring the late 13th century in spring of the year 1156, by Trîg̈g̈. The establishment of Räz Yäckÿq Cåb suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Räz Yäckÿq Cåb was built using the conventions of Undermountain durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Räz Yäckÿq Cåb is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Yäckÿq Cåb is buildings have been located at convienant points along the hill Räz Yäckÿq Cåb was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Räz Yäckÿq Cåb's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual though effective defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Räz Yäckÿq Cåb gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Räz Yäckÿq Cåb brings to mind.

Civic Infrastructure

Räz Yäckÿq Cåb possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Yäckÿq Cåb has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Yäckÿq Cåb has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Yäckÿq Cåb. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Yäckÿq Cåb's parks.

Räz Yäckÿq Cåb has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Yäckÿq Cåb.

Räz Yäckÿq Cåb has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Yäckÿq Cåb has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Yäckÿq Cåb has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Yäckÿq Cåb has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Yäckÿq Cåb has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Yäckÿq Cåb has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Yäckÿq Cåb has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Yäckÿq Cåb's public wards, blessings, and other arcane systems.

Räz Yäckÿq Cåb has an Scientific Academy which provides higher education in the natural sciences.

Räz Yäckÿq Cåb possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Yäckÿq Cåb's grid is powered by hydrogalvanic generators.

Räz Yäckÿq Cåb possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Räz Yäckÿq Cåb has a first rate hospital which caters to anyone in need of long term medical care.

Räz Yäckÿq Cåb has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Räz Yäckÿq Cåb has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Yäckÿq Cåb's natural decorations nor waterways.

Räz Yäckÿq Cåb has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Yäckÿq Cåb has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Yäckÿq Cåb has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Yäckÿq Cåb's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, winter is long in Räz Yäckÿq Cåb.

The Feyling near Räz Yäckÿq Cåb are known to be a mutant strain of the creature.

Räz Yäckÿq Cåb's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Chronomancy energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 52
  • Farmers: 74
  • Farm Laborer: 128
  • Hunters: 103
  • Milk Maids: 65
  • Ranchers: 34
  • Ranch Hands: 71
  • Shepherds: 74
    • Farmland: 108765 m2
    • Cattle and Similar Creatures: 6747
    • Poultry: 80967
    • Swine: 5397
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2698

Craftsmen

  • Arms and Toolmakers: 51
  • Blacksmiths: 59
  • Bookbinders: 35
  • Buckle-makers: 35
  • Cabinetmakers: 67
  • Candlemakers: 112
  • Carpenters: 85
  • Clothmakers: 72
  • Coach and Harness Makers: 29
  • Coopers: 67
  • Copper, Brass, Tin, Zinc, and Lead Workers: 37
  • Copyists: 25
  • Cutlers: 22
  • Fabricworkers: 59
  • Farrier: 154
  • Furriers: 17
  • Glassworkers: 103
  • Gunsmiths: 59
  • Harness-Makers: 24
  • Hatters: 48
  • Hosiery Workers: 19
  • Jewelers: 30
  • Leatherwrights: 67
  • Locksmiths: 27
  • Matchstick makers: 44
  • Musical Instrument Makers: 40
  • Painters, Structures and Fixtures: 34
  • Paper Workers: 40
  • Plasterers: 36
  • Pursemakers: 46
  • Roofers: 29
  • Ropemakers: 26
  • Rugmakers: 26
  • Saddlers: 49
  • Scabbardmakers: 54
  • Scalemakers: 28
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 25
  • Shoemakers: 26
  • Soap and Tallow Workers: 98
  • Tailors: 186
  • Tanners: 33
  • Upholsterers: 42
  • Watchmakers: 34
  • Weavers: 74
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 38
  • Booksellers: 44
  • Butchers: 69
  • Chandlers: 69
  • Chicken Butchers: 78
  • Entrepreneurs: 28
  • Fine Clothiers: 74
  • Fishmongers: 71
  • Florists: 16
  • Potion Sellers: 44
  • Resellers: 107
  • Spice Merchants: 38
  • Wine-sellers: 53
  • Wheelwright: 41
  • Woodsellers: 25

Service workers

  • Bakers: 142
  • Barbers: 145
  • Coachmen: 38
  • Cooks: 117
  • Doctors: 56
  • Gamekeepers: 41
  • Grooms: 23
  • Hairdressers: 107
  • Healers: 80
  • Housekeepers: 84
  • Housemaids: 149
  • House Stewards: 69
  • Inns: 26
  • Laundry maids: 52
  • Maidservants: 96
  • Nursery Maids: 49
  • Pastrycooks: 96
  • Restaurateur: 112
  • Tavern Keepers: 112

Specialized Laborer

  • Ashworkers: 38
  • Bleachers: 23
  • Chemical Workers: 15
  • Coal Heavers: 55
  • In-Town Couriers: 56
  • Long Haul Couriers: 67
  • Dockyard Workers: 53
  • Gas Workers: 13
  • Hay Merchants: 22
  • Leech Collectors: 71
  • Millers: 62
  • Miners: 61
  • Oilmen and Polishers: 42
  • Postmen: 69
  • Pure Finder: 35
  • Skinners: 79
  • Sugar Refiners: 15
  • Tosher: 45
  • Warehousemen: 96
  • Watercarriers: 63
  • Watermen, Bargemen, etc.: 96

Skilled Laborers

  • Accountants: 35
  • Alchemist: 40
  • Clerk: 55
  • Dentists: 27
  • Educators: 70
  • Engineers: 40
  • Gardeners: 26
  • Mages: 20
  • Plumbers: 28
  • Pharmacist: 32
  • Professors: 11
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 25
  • Bankers: 38
  • Civil Clerks: 64
  • Civic Iudex: 30
  • Consultants: 17
  • Exorcist: 57
  • Fixers: 31
  • Kami Clerk: 49
  • Landlords: 51
  • Lawyers: 33
  • Legend Keepers: 45
  • Militia Officers: 192
  • Monks, Monastic: 84
  • Monks, Civic: 87
  • Historian, Oral: 62
  • Historian, Textual: 32
  • Policemen, Sheriffs, etc.: 61
  • Priests: 99
  • Rangers: 37
  • Rat Catchers: 41
  • Scholars: 40
  • Spiritualist: 48
  • Slayers: 15
  • Storytellers: 105
  • Military Officers: 89

Cottage Industries

  • Brewers: 77
  • Comfort Services: 103
  • Enchanters: 29
  • Herbalists: 30
  • Jaminators: 89
  • Needleworkers: 99
  • Potters: 44
  • Preserve Makers: 84
  • Quilters: 39
  • Seamsters: 168
  • Spinners: 74
  • Tinker: 30
  • Weaver: 65

Artists

  • Actors: 28
  • Architects: 10
  • Bards: 42
  • Costumers: 16
  • Dancers: 32
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 29
  • Inlayers: 26
  • Musicians: 79
  • Painters, Art: 13
  • Playwrights: 28
  • Sculptors, Art: 23
  • Wood Carvers: 103
  • Writers: 96

Produce Industries

  • Butter Churners: 89
  • Canners: 79
  • Cheesmakers: 89
  • Ice Merchants: 12
  • Millers: 59
  • Picklers: 46
  • Smokers: 35
  • Stockmakers: 30
  • Tobacconists: 42
  • Tallowmakers: 59

10255 of Räz Yäckÿq Cåb's population work within a Foundational Occupation.

15925 of Räz Yäckÿq Cåb's population do not work in a formal occupation, but do contribute to the local economy. 809 (3%) are noncontributers.

Points of Interest

Räz Yäckÿq Cåb is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Räz Yäckÿq Cåb sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Due to a magical anomaly, Räz Yäckÿq Cåb is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a war pick of Charm, an a war pick imbued with great amounts of Charm energies was created in Räz Veg Vewcub by in time immemorial, reportedly some time during the late 2nd century.

History